Live: Sony is buying Destiny 2 developer Bungie for $3.6 billion - here's what we know

PlayStation maker Sony announced on Monday plans to acquire Bungie for $3.6 billion – an enormous acquisition likely to shake up the gaming universe.

The announcement followed hot on the heels of the startling news last week that Xbox manufacturer Microsoft planned to take over Activision Blizzard – so the Japanese company countered with its own major gaming acquisition.

The game development studio is best known for helping the Xbox platform launch back in November 2001 as the initial developer of the Halo series and more recently has been helming the hugely popular Destiny franchise - which is soon to release its next major expansion with The Witch Queen.

This is a developing story so expect to see this page updated as more information is made available and as our contacts reply to our requests for comment.

Bungie has officially acknowledged the announcement in a blog post. In it Pete Parsons, CEO and Chairman of Bungie explains that he sees Sony Interactive Entertainment as “a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment.” 

In the same post, Parsons adds that "creative independence" remains at Bungie's heart. This will hopefully alleviate the fears of some fans that the studio will return to how it was run under Activision Blizzard - an arrangement that was ended due to a lack of control over its IP (as explained in a 2019 conference call).

Forsaken keyart

(Image credit: Bungie)

In the same Bungie blog post acknowledging the acquisition by Sony Interactive Entertainment (SIE), Pete Parsons said, “today, Bungie begins our journey to become a global multi-media entertainment company.”

He added that SIE and Bungie share a dream that Bungie’s IP (most likely Destiny) can be enjoyed by fans across “multiple platforms and entertainment mediums.”

This all but confirms that Sony is hoping to expand its efforts into video game films and TV series - following on from the likes of the upcoming Uncharted flick and The Last of Us show - and likely plans to add Bungie’s franchises into the mix.

It also answers some of the questions fans had after Bungie posted a job listing for a  that referenced the “Destiny Expanded Universe” back in November.

We'll have to wait and see exactly what Bungie and SIE deliver, but we wouldn't be surprised if a Destiny TV show to rival the upcoming Halo series is in the works.

Why does this matter?

Sony’s plans to spend just $3.6 billion on Bungie make this deal seem much less significant than the $68.7 billion Microsoft acquisition of Activision Blizzard, but looks can be deceiving.

Sony and Activision had been long-time partners - with classic Activision IP like Crash Bandicoot and Spyro feeling more like PlayStation mascots like Nathan Drake and Ratchet and Clank than third-party figures.

Microsoft’s purchase of Activision Blizzard likely felt like a big ‘screw you’ to Sony, so the Japanese company has in turn fired back by snapping up longtime Microsoft partner Bungie.

While 343 Industries now helms the Halo series Bungie was in charge of the series from Halo: Combat Evolved until the release of Halo Reach. Halo launched alongside the original Xbox and Master Chief is still the platform's most iconic character.

On top of that, we wouldn't be surprised if this Bungie acquisition is just the first of many for SIE - in a collective purchase to rival what Microsoft has spent so far on Activision Blizzard and Bethesda

It wouldn't take too many more purchases of this level for Microsft and SIE to create a larger divide than ever between the games on their respective console platform.

Here's what our Gaming Guides Editor, Patrick Dane, has to say about the Bungie acquisition:

This is… surprising. Bungie is in a strong place currently and certainly seemed primed for being picked up at some point.

That being said, the company's exceptional position also made it seem like it was building towards a bright independent future led by its flagship franchise Destiny 2.

In 2018, Chinese company NetEase partnered with Bungie and invested $100 million into new projects, and it was believed that that investment was being turned into a game called Matter.  On top of that, in 2020, Bungie CEO Pete Parsons told me, then with Metro UK, that for around three years the company had been working on incubations and a lot had come off.

“So we started about three years ago, Jason and Jonny Ebbert and Zach Russell and a few of us started working on new incubations. The way to think about that is not just on new games. I think that is often the parlance people use. Actually a process around how we want to incubate the potential for new titles, but more importantly, new and amazing talent.”

Destiny 2

(Image credit: Bungie)

It's clear that Bungie has been working on several franchises in secret, and Parsons has expressed that he wants the studio to be bigger than just Destiny. Though for now it's impossible to say if it will continue with its own independent IP ambitions or take on projects at the request of its new owners.

One thing to keep in mind though - the company has had two very high-profile splits in its past. Ironically, from Microsoft and Activision. 

This is clearly a retaliatory acquisition to Microsoft’s purchase just two weeks ago, but this is also Sony buying a company in its prime, and showing exciting signs for the future.

One does wonder if this was a calculated move by Bungie to come under the wing of Sony, under the terms of fierce independence, in the hopes of not being purchased by another mega-corporation in the future where that could be lost. 

This does feel like almost a defensive acquisition of sorts, which might secure the company’s autonomy in a climate where major companies are looking to get their hands on massive independent studios just like Bungie.

In a post on the PlayStation Blog, Jim Ryan issued a statement saying that "I want to be very clear to the community that Bungie will remain an independent and multi-platform studio and publisher."

However, the PlayStation boss then went on to add that the company will continue to achieve "new heights under Hermen Hulst’s leadership" - with Hulst being the head of PlayStation Studios.

This juxtaposition of ideas leaves us wondering just how independent Bungie will remain under the PlayStation umbrella.

Bungie has thrived since leaving Activision Blizzard to work on Destiny 2 independently - the Beyond Light expansion has easily been one of the best additions to the game so far - so we certainly hope it's given space to allow its creative talent to continue to blossom.

That said, Sony has helped to deliver some of the best gaming experiences of recent time - with mega-hits like The Last of Us Part 2 and God of War. If any publisher is to steer the Bungie ship, we're at least glad it has as good a track record as Sony does.

Cheers from the competition: Phil Spencer weighs in

Microsoft Xbox head Phil Spencer offered his hearty congratulations to the Bungie team and even to Sony PlayStation and PlayStation Studios' Hermen Hulst for the big get.

Hulst quickly responded, thanking Spencer and adding, "Exciting times to be a gamer."

Indeed.

The truth is, even as these two gaming giants fight tooth and nail to take the console lead and gobble up big gaming studios, they're run by gamers who play games from all studios, including ones soon to be owned by the competition. 

Everybody is all smiles now. The question will be how they get along when contracts run out and some industry plays start angling for platform exclusivity

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